July 12, 2026 at 12:00:00 AM UTC
channel-blue MVP Wii Bluesky client lands
channel-bluewiiblueskygame
channel-blue
channel-blue — a from-scratch Bluesky client for the Nintendo Wii (devkitPro/GX) — hit its MVP integration milestone, talking to the network through the wolfram C SDK.
client surface
- First-time sign-in screen, persistent session lifecycle, and a bounded feed controller.
- Compose with resilient post drafts; follow action exposed inside threads.
- Conversation/thread view (with a wolfram thread backend) wired into navigation.
- Tabs for search, notifications, and profile, each backed by wolfram controllers.
- Avatar fetch/decode/cache plus thumbnail rendering in timeline and thread views.
networking and robustness
- Secure HTTPS via mbedTLS, threaded network init with entropy provisioning, and network-readiness gating.
- Bounded retry/backoff for flaky WiFi on login and timeline fetch.
- A unified verification build target and expanded host-controller tests.
input and presentation
- Wii Remote pointer plus a virtual keyboard; feed items are pointer-selectable and the keyboard overlay is contained.
- Wii-sized media previews via the wolfram adapter; FreeType text rendering and an image texture cache.
- Adopted a zola amber dark palette, with a long run of GX font-glyph contrast/antialiasing fixes.
- Build now produces a versioned bundle copied to the Wii software dir, with Homebrew Channel metadata.
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