July 12, 2026 at 12:00:00 AM UTC

channel-blue MVP Wii Bluesky client lands

channel-bluewiiblueskygame

channel-blue

channel-blue — a from-scratch Bluesky client for the Nintendo Wii (devkitPro/GX) — hit its MVP integration milestone, talking to the network through the wolfram C SDK.

client surface

  • First-time sign-in screen, persistent session lifecycle, and a bounded feed controller.
  • Compose with resilient post drafts; follow action exposed inside threads.
  • Conversation/thread view (with a wolfram thread backend) wired into navigation.
  • Tabs for search, notifications, and profile, each backed by wolfram controllers.
  • Avatar fetch/decode/cache plus thumbnail rendering in timeline and thread views.

networking and robustness

  • Secure HTTPS via mbedTLS, threaded network init with entropy provisioning, and network-readiness gating.
  • Bounded retry/backoff for flaky WiFi on login and timeline fetch.
  • A unified verification build target and expanded host-controller tests.

input and presentation

  • Wii Remote pointer plus a virtual keyboard; feed items are pointer-selectable and the keyboard overlay is contained.
  • Wii-sized media previews via the wolfram adapter; FreeType text rendering and an image texture cache.
  • Adopted a zola amber dark palette, with a long run of GX font-glyph contrast/antialiasing fixes.
  • Build now produces a versioned bundle copied to the Wii software dir, with Homebrew Channel metadata.

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